If I had known up front how hard the game was going to push microtransactions then I wouldn’t have spent $60 on it. I liked that model since it kept my costs fixed and I didn’t have to make real-world economic decisions while I was immersed in my videogame. In the old days, you paid $60 up front and $15 a month. ![]() Or the game tantalizes you with customization options that must be paid for. ![]() The game throws annoyances at you and then asks you for money to make them go away. you’ll find it operates more or less like a free-to-play game. Still too much, since it should probably be free on account of all the microtransaction crap. The problem is that once you pay your $60 The game is down to $10 on Steam these days. ![]() That’s a lot to ask for in this world where MMOs are all offering you free access, but I had a good time with Guild Wars 2 and that game ran on a pay-up-front model, so I was willing to give Black Desert the same chance. I got this game back in 2016 during the North America launch, and I paid $60 for it. Now buy the rest of it, one tiny piece of content at a time.
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